Post by Void on Jan 7, 2016 15:10:54 GMT -6
~Reputation~
Your deeds, whether good or bad will be reflected across the land by how its people react to your presence. Some may flee from the very sight of you, others will flock to your side.
If enough reputation has been built up shops may give you discounts and some NPC's may send you letters for quests or special training. Rep crosses boarders.
Not all rep is good so be-careful of who your friends are.
Categories-
Reputation is based on a scale of (-500) to 500 and is earned through most threads.
Malicious
Valor is awarded from quests and plot threads. Whether good or bad it doesn't matter when it comes to valor. With enough of these points under your belt special offers can come from the kingdom you are pledged to, such as land grants or even titles. When making a character a Kingdom which you follow under can be selected, in doing so a small bonus is gained towards all Valor towards that Kingdom. A person can also choose to be independent from a nation but earning Valor is much more difficult. To be able to pledge to a kingdom while independent 50 Valor must be earned with the Kingdom that you wish to join.
Titles-
Titles are earned through working for the Kingdom of your choosing. Over time your loyal deeds will become more wide spread and with it comes gifts from the Kings and Lords who watch over the lands. Titles 600 Valor or more can be custom.
Your deeds, whether good or bad will be reflected across the land by how its people react to your presence. Some may flee from the very sight of you, others will flock to your side.
If enough reputation has been built up shops may give you discounts and some NPC's may send you letters for quests or special training. Rep crosses boarders.
Not all rep is good so be-careful of who your friends are.
Categories-
Reputation is based on a scale of (-500) to 500 and is earned through most threads.
Malicious
At (-500) the person is among the most hated in the world and the most feared, having done heinous things to achieve such evil renown.
Bad
To the bone. At -250 rep a person is generally considered one not to be around as trouble always follows them.
Neutral
All characters start off in the center with a reputation of 0, having done nothing to acquire a negative or positive reputation in the world.
Good
At 250 rep the person is seen as a generally good person who often helps others for little or no reward.
Heroic
Once a person reaches 500 rep they are seen as a shinning beacon of hope for all and people will go out of their way to just see them.
~Valor~Bad
To the bone. At -250 rep a person is generally considered one not to be around as trouble always follows them.
Neutral
All characters start off in the center with a reputation of 0, having done nothing to acquire a negative or positive reputation in the world.
Good
At 250 rep the person is seen as a generally good person who often helps others for little or no reward.
Heroic
Once a person reaches 500 rep they are seen as a shinning beacon of hope for all and people will go out of their way to just see them.
Valor is awarded from quests and plot threads. Whether good or bad it doesn't matter when it comes to valor. With enough of these points under your belt special offers can come from the kingdom you are pledged to, such as land grants or even titles. When making a character a Kingdom which you follow under can be selected, in doing so a small bonus is gained towards all Valor towards that Kingdom. A person can also choose to be independent from a nation but earning Valor is much more difficult. To be able to pledge to a kingdom while independent 50 Valor must be earned with the Kingdom that you wish to join.
Titles-
Titles are earned through working for the Kingdom of your choosing. Over time your loyal deeds will become more wide spread and with it comes gifts from the Kings and Lords who watch over the lands. Titles 600 Valor or more can be custom.
Laborer (0 Valor)- Just another face in a sea of people, among the peddlers and farmers of the land.
Every character starts off with a single plot of land which they can build on.
Traveler, Adventurer, Merchant (100 Valor)- Your name is known among the small villages though only few know you in the larger cities.
This tittle grants you two plots of land in the Kingdom which you serve under and a permanent 2% increase of either coin or Exp for all threads.
Knight, Ranger, Wizard (300 Valor)- You are pretty well known across the land for your deeds to the kingdom, there is hardly a soul that hasn't heard your name.
This tittle grants you three additional plots of land in the Kingdom which you serve under and a permanent 2% increase of either coin or Exp for all threads.
Baron, Baroness, Lord, Earl (600 Valor)- Most know of you and there aren't many who won't go out of their way to suck up to you. Dinning among the nobles you find yourself just below that of a king.
This tittle grants you four additional plots of land in the Kingdom which you serve under and a permanent 2% increase of either coin or Exp for all threads.
King, Emperor, Monarch (1000 Valor)- You are now at the top with your own lands, people and boarders to watch over.
This title is given to a Baron or Baroness who creates a Kingdom of their own and gives a 2% increase of either coin or Exp.
*If killed 50% of Valor is lost and in most cases the persons title will drop to the one prior. The only exception to this is if a person has reached 1000 Valor and has named, and placed a kingdom. In this case the person will lose the additional 2% coin or Exp bonus, and half their Valor but still be able to keep their Kingdom less taken over by another.
*If killed 50% of Valor is lost and in most cases the persons title will drop to the one prior. The only exception to this is if a person has reached 1000 Valor and has named, and placed a kingdom. In this case the person will lose the additional 2% coin or Exp bonus, and half their Valor but still be able to keep their Kingdom less taken over by another.
Lands-
Owning land gives you access to build whatever you want on it though for the most part its purely for the role playing experience. A person can build a house, farm, shops, stables, whatever they chose. *More will be added to this as time goes on.
Land can be shared between players and can be fused together if two people wed or are just best buddies, whatever, we don't judge.
Owning land gives you access to build whatever you want on it though for the most part its purely for the role playing experience. A person can build a house, farm, shops, stables, whatever they chose. *More will be added to this as time goes on.
Land can be shared between players and can be fused together if two people wed or are just best buddies, whatever, we don't judge.
Defecting-
Defecting to another kingdom is possible but has consequences that come along with it. When transferring to another kingdom reputation drops by 250 points as betrayal to ones sworn country is a heinous act. 50% of Valor is lost in the transfer as well. Any property owned in the previous kingdom is lost and new lands might be given in the new kingdom.
Defecting can be done in a thread by attacking a friendly NPC with intent to kill or by sending an admin a PM stating that you are defecting.
Defecting to another kingdom is possible but has consequences that come along with it. When transferring to another kingdom reputation drops by 250 points as betrayal to ones sworn country is a heinous act. 50% of Valor is lost in the transfer as well. Any property owned in the previous kingdom is lost and new lands might be given in the new kingdom.
Defecting can be done in a thread by attacking a friendly NPC with intent to kill or by sending an admin a PM stating that you are defecting.