Post by Eallyrl on May 2, 2016 18:56:56 GMT -6
Eallyrl
(El-leer-re-al)
Nicknames – Elly
Gender - Female
Race - Shroudling
Age - 22
Height - 5'4"
Skin Color - pale
Weight - 120 lbs
Eye Color - Black
Hair Color - Redish Brown
Hair Length - Mostly shoulder length
Bust - 34B
Kingdom - Her only loyalty is to Samhain
Starting Location - Lands End
-Racials-
*Unshackled- Gain an extra 10% Valor and Reputation
*Memories of Arcane- 5% off on modifying spells
*Ancestor's Will- Starts off with two Novice spell types
*Masters Call- Starts off with an additional weapon at Novice rank
-Appearance-
-Character Description-
A mischievous and playful woman, Eallyrl dances between the worlds of good and evil. While not outright cruel, she has little sentiment for anyone’s situation beyond her Master’s. Born into servitude she has adapted to the lifestyle and fully embraces it. Through her loyalty to Samhain Aeramis, she has learned that even as a slave there is plenty of enjoyment to be had. It's not her fault it often comes at the expense of others. In the eyes of most she is friendly and playful and will remain as such unless her Lords objectives direct her otherwise. Those that become involved with the Shroudling should feel free to enjoy her flirtatious company, but watch their back less they find a dagger in it.
-Background-
From the moment she was brought into the world of Ahrivia, Eallyrl belonged to another. Born to Shroudling slaves of her Master, she has known nothing, but servitude. However, unlike so many of the slaves spread across the lands, she has oame to accept her station in life...even if this was not always the case.
As a child she was put through the normal conditioning and training that came with all house slaves. She learned to clean, prepare food, tend to the livestock and entertain when it was demanded. Through these common skills it gradually became clear that the young Shroudling possessed grace and agility beyond that of her local kin. Despite how rambuncious she was in her youth, there was potential. The Areamis family never let a good thing go to waste, so before long her role shifted to something far more specialized.
While her skills still varied, they were no longer focused in the home, but in the field. Combat, magic, assassination and even theft became her main areas of concentration until she evolved into the valuable asset that Lord Areamis desired.. As the years passed she shifted from the house slave who occasionally played with the lord’s son to the slave rarely mentioned, kept in the shadows until there was need of her talents. Disciplined enough to serve her lord, the girlish side of her youth never faded. Some saw her personality as a potential risk or something that needed to be reigned in, yet her value to the Aeramis family outweighed her mischievous nature. Regardless of her sometimes fickle attitude, she was kept as an asset.
She served her lord even as he drank away the family fortune. Eventually though, a line was crossed as he attempted to force himself on her and she chose to openly resist his advances. After the fact, she knew that punishment was to come swiftly and harshly. Fleeing the place she had called home for so long appeared to be the only option. While in the midst of secretly packing her meager belongings, the man that had attempted to assault her met his end.
When the news found her, Eallyrl could not believe her luck. The short scuffle with her Master would never be revealed. Soon enough she found out the truth and although already loyal, the act of her old playmate struck a cord within the rogue. Any thoughts of desertion vanished in the wake of his secret deed. Up until that moment Eallyrl believed she had understood what the word devotion meant, but she had been wrong. There was no alternative in her mind. She would serve Samhain Aeramis without question for as long as she drew breath.
-Languages-
Common Tongue, Light Tongue
-Armor-
Currently Eallyrl has no armor at the moment, but she is in the market for a set up leather armor. She desires something light as to not hinder her movement.
-Weapons-
Short Sword and Dagger(Novice for both) - Eallyrl prefers to fight with two blades, a short sword and dagger. The small, light weapons allow her to strike quickly and her dagger doubles as a throwing weapon when needed.
Weapon Skills
No skills yet.
Spells
Imbuing
Protector - Throwing your will on another any damage they take for one post is reverted onto the user of this spell, if the hit is a critical Protector's effect is canceled. Three post cool down.
Imbuing Skill- Novice, 2 mana
Elemental Weapon - This spell allows the user to pick a element they can already use and grant its abilities to a weapon adding flames, water, electricity to a single attack, results will vary. The stronger the users elemental power the stronger the effect is. Novice-1 mana, Journeymen-2 mana, Expert- 3 mana, Master- 4 mana. This effect lasts for the length of the thread or until its canceled, if the Imbued weapon is destroyed or drooped from the users grip the effect wears off. No cool down.
Imbuing Skill- Novice, mana varies
Inspire - The wielder can inflict whatever feeling they desire in another as long as both parties are willing for two posts. Giving ones courage to another who is frighten or giving joy to another who has none, the side effect is that the user will be drained of whatever emotion they gave leaving them a sobbing mess or an rage filled being. The effect reverts back to normal once the spell wears off. Two post cool down.
Imbuing Skill- Novice, 2 mana
Energy
Flash Bang - By throwing their arms out wide and slapping their hands together in front of their body the wielder can create an instantaneous white hot flash of light capable of blinding an opponent. This is blinding effect is applied to both the user and the target leaving them blind for one post. Three post cool down.
Energy Skill- Novice, 2 mana
Volt - Channeling energy into ones legs they are able to increase its strength allowing them to easily jump over low walls (6ft) with little effort. One post cool down.
Energy Skill- Novice, 1 mana.
Jolt - Channeling energy into ones legs they are able to increase their speed dramatically and dash in one direction for a few feet, the movement is hazardous leaving the person to possibly stumble when the spell fades. Three post cool down.
Energy Skill- Novice, 2 mana
Protector - Throwing your will on another any damage they take for one post is reverted onto the user of this spell, if the hit is a critical Protector's effect is canceled. Three post cool down.
Imbuing Skill- Novice, 2 mana
Elemental Weapon - This spell allows the user to pick a element they can already use and grant its abilities to a weapon adding flames, water, electricity to a single attack, results will vary. The stronger the users elemental power the stronger the effect is. Novice-1 mana, Journeymen-2 mana, Expert- 3 mana, Master- 4 mana. This effect lasts for the length of the thread or until its canceled, if the Imbued weapon is destroyed or drooped from the users grip the effect wears off. No cool down.
Imbuing Skill- Novice, mana varies
Inspire - The wielder can inflict whatever feeling they desire in another as long as both parties are willing for two posts. Giving ones courage to another who is frighten or giving joy to another who has none, the side effect is that the user will be drained of whatever emotion they gave leaving them a sobbing mess or an rage filled being. The effect reverts back to normal once the spell wears off. Two post cool down.
Imbuing Skill- Novice, 2 mana
Energy
Flash Bang - By throwing their arms out wide and slapping their hands together in front of their body the wielder can create an instantaneous white hot flash of light capable of blinding an opponent. This is blinding effect is applied to both the user and the target leaving them blind for one post. Three post cool down.
Energy Skill- Novice, 2 mana
Volt - Channeling energy into ones legs they are able to increase its strength allowing them to easily jump over low walls (6ft) with little effort. One post cool down.
Energy Skill- Novice, 1 mana.
Jolt - Channeling energy into ones legs they are able to increase their speed dramatically and dash in one direction for a few feet, the movement is hazardous leaving the person to possibly stumble when the spell fades. Three post cool down.
Energy Skill- Novice, 2 mana
-Lands-
Eallyrl owns no lands. Like everything on her person, all she holds as her own is in fact, the property of Samhain Areamis.