Post by Void on Nov 15, 2015 22:39:39 GMT -6
Dwarfs-
Appearance- Shorter in stature than humans and with extra muscle mass they share many similarities with their surface dwelling counterparts.
Age range- 16-100
Height range- 3"-4"
Languages- Common Tongue, Terran
Culture- The hardy people of the icy mountains and deep caves. Dwarfs are known to be the mightiness of all the smiths the world has to offer but often keep to themselves in deep isolation under the mass of the Southern ridge. Like the cities of man Dwarven customs are leveled in tiers but they are tightly based on the craft and skills one holds. Dwarfs love strong spirits and a good fight, arenas and taverns spread across their small kingdom.
~Cast System~
Terrablood-
The ruling King and family.
Sovereigns-
Military, economical, political and spiritual leaders
Elitists-
Black Smiths and Warriors
Terracrafts-
Tailors, Alchemists, and Merchants
Commoners-
Those of no particular craft, farmers, inn keeps and normal folk
Shadewalkers-
The bottom most cast, paupers, those without any craft or a family name
Terrablood-
The ruling King and family.
Sovereigns-
Military, economical, political and spiritual leaders
Elitists-
Black Smiths and Warriors
Terracrafts-
Tailors, Alchemists, and Merchants
Commoners-
Those of no particular craft, farmers, inn keeps and normal folk
Shadewalkers-
The bottom most cast, paupers, those without any craft or a family name
Leadership- Dwarven government is ruled by one central king and a court of appointed nobles through out the caverns. The King has final say in all matters concerning his lands but his nobles will speak their opinions in debates trying to persuade their king.
Legal- Slavery is used commonly in Dwarven lands though not nearly as much as Human kingdoms, and only for races that are considered of less intelligence. These slaves are commonly goblins, and dwarves who owe a great debt or those branded as criminals.
Illegal- Most narcotics are banned in Dwarven Kingdoms, the rest are monitored by the government to only be used in medical practices.
Diet- The Dwarven food styles are something which most outsiders would turn away from with loss of appetite. Roasted cave spiders, molds, rock berries and mushrooms but it is the beer which makes it all worth while. Dwarfs are masters when it comes to alcoholic beverages but when the gates to the outside opened many more ingredients allowed them to expand expertise.
Religion- Dwarfs worship the elements of the world, such as the fire they use to craft their weapons, the air that runs through their forges, the water that cools their steel and the stone which all their ores come from.
Racials-
*Master Smiths- 20% off all armor types
*The Abyss- Upgrades starting weapon to Journeyman and unlocks Journeyman skills for the same weapon
*Lost Sun- Can see well in low light or poor weather conditions
History- Dwarves used to amass in cities below the surface, but over the years city after city fell to unknown forces to only one remained. Research continues yet nothing has yielded results as team after team has disappeared in the depths of the world. Eyes turning inwards towards themselves the Dwarf's restricted most of their people to beneath the surface where together they could stand against whatever loomed beneath the stone. It has only been in the last thirty years that Dwarves have been returning to the surface in small numbers. Having such little contact with the outside world for hundreds of years, no aggression has been built up between the Dwarfs and its neighboring Kingdoms.
Languages- Common Tongue, Terran