Post by Void on Jan 6, 2016 21:13:46 GMT -6
During your various adventures across the land you're more than likely to get into a fair share of fights. Some times these result in injuries, which can lead to becoming incapacitated or worse.
~Injuries~
While in normal threads (non-death enabled) injuries are limited to the thread itself less all parties are in agreement to long lasting wounds occurring during the thread. In death enabled threads any wounds that are received are permanent to the persons body, such as large lacerations, burns, and loss of limbs. Some of these may effect future adventures and how people react to your character.
~Incapacitated~
In non-death enable threads a person can be rendered incapacitated making them no longer able to fight under their own will. This only happens with critical strikes against a seriously wounded opponent and will be up to admin digression if all parties involved cannot decided on the matter. Once a character has fallen into an incapacitated state, the person who landed the critical hit can, if they choose to, take one item from the fallen opponent. Once the thread is over the incapacitated character will return to their normal state.
~Recovering~
Recovering status only applies to death enabled threads towards characters who were seriously injured during the thread, but did not die. While a character is severely injured, mana doesn't regenerate and breath abilities restore half of their normal stamina. A person must receive healing within three days after the thread which they were injured is finished or when they leave the thread, if not they succumb to their wounds.
-Healing-
While in the a recovering state a character must seek out a healer which can be found at any capital city and pay a cost to mend their bodies. Depending on the severity of the injuries the price will vary.
To do this, start a thread in any capital city ending with (Healing). Then start a thread about your character receiving treatment, it can be as long or as short as you wish. If a character does not have the coin to cover the cost they will have a debt to pay off which will be taken out of any future threads. Once finished the thread will be graded and the character healed.
-Lost Limbs-
Most healers cannot mend lost limbs even with the right price. Unless the character knows a master healer personally, whatever limbs they lost are permanently gone.
~Injuries~
While in normal threads (non-death enabled) injuries are limited to the thread itself less all parties are in agreement to long lasting wounds occurring during the thread. In death enabled threads any wounds that are received are permanent to the persons body, such as large lacerations, burns, and loss of limbs. Some of these may effect future adventures and how people react to your character.
~Incapacitated~
In non-death enable threads a person can be rendered incapacitated making them no longer able to fight under their own will. This only happens with critical strikes against a seriously wounded opponent and will be up to admin digression if all parties involved cannot decided on the matter. Once a character has fallen into an incapacitated state, the person who landed the critical hit can, if they choose to, take one item from the fallen opponent. Once the thread is over the incapacitated character will return to their normal state.
~Recovering~
Recovering status only applies to death enabled threads towards characters who were seriously injured during the thread, but did not die. While a character is severely injured, mana doesn't regenerate and breath abilities restore half of their normal stamina. A person must receive healing within three days after the thread which they were injured is finished or when they leave the thread, if not they succumb to their wounds.
-Healing-
While in the a recovering state a character must seek out a healer which can be found at any capital city and pay a cost to mend their bodies. Depending on the severity of the injuries the price will vary.
To do this, start a thread in any capital city ending with (Healing). Then start a thread about your character receiving treatment, it can be as long or as short as you wish. If a character does not have the coin to cover the cost they will have a debt to pay off which will be taken out of any future threads. Once finished the thread will be graded and the character healed.
-Lost Limbs-
Most healers cannot mend lost limbs even with the right price. Unless the character knows a master healer personally, whatever limbs they lost are permanently gone.